UX and Interaction Design Projects
My approach to UX and interaction design is rooted in creating intuitive, human-centered experiences - often at the intersection of physical and digital worlds. With a background in both product, interaction, and exhibition design, I bring a systems-level perspective to screen-based interfaces, interactive objects, and multi-sensory environments. I’ve led and contributed to projects where apps connect to hardware, where digital content enhances physical spaces, and where interaction flows are designed to feel effortless across contexts. Whether prototyping wireframes or mapping out end-to-end user journeys, I focus on clarity, accessibility, and emotional resonance in every experience.
A UI for a universally accessible interactive screen at the Canadian Museum of Nature, enabling users with visual and hearing impairments to navidage through videos about the natural wonders fo Mont St Hilaire.
A high fidelity app UI prorotype of an interactive flood mapping tool, designed for Flood Technology Inc. - a new industry trade publication covering global flood technology, products, and news.
A product UI state table, done in Miro in an effort to simplify the UI and minimize the number of LEDs and LED behaviors. This was both a client-facing and internal collaboration document to track issues, questions, and progress
A high fidelity prototype of a scheduling app for nurses. Done as part of a group design sprint.
A visual user story illustrating a typical use scenario for the client and internal team.
A product UI state chart done in Adobe Illustrator to document issues, error possibilities and facilitate team communication.
Example of a design sprint I participated in and lead in Miro.
A quick illustration of product collapsibility using Keyshor renderings and PowerPoint.
Physical UI analysis and simplification for HeatPrep - a hand-held cable heating device for harsh weather environments.